Did Midnight Hunt Fix the Werewolf Mechanic?

Last month, I wrote an article about the history the Werewolf creature type in Magic the Gathering and the fact that I believed the original transformation mechanic was not impossible to play, but that it was chaotic and unmanageable. A few of you called me crazy and reassured me that TRANSFORMATION as it was inContinue reading “Did Midnight Hunt Fix the Werewolf Mechanic?”

Desert Doom Draw: Iymrith Casual EDH

No doubt, there are a lot of great cards from Adventures in the Forgotten Realms that will see play in Commander. Volo, Tiamet and Xanathar are the top runners right now and, believe me, there are already a mess of deck lists and articles coming on the top tier decks. But one of the deckContinue reading “Desert Doom Draw: Iymrith Casual EDH”

Will Orc Tribal Finally Get Its Due in Forgotten Realms?

Now first of all, this is a speculation article not a spoiler. I have no new info about the upcoming MTG set, Adventures in the Forgotten Realms. Unfortunately. What we have plenty of here in the Magic Tavern is opinions and speculation. Lots of it. And we’ve had a discussion recently about some possibilities ofContinue reading “Will Orc Tribal Finally Get Its Due in Forgotten Realms?”

Location! Location! Location: Lands we want in MTG’s Forgotten Realms

Adventures in the FORGOTTEN REALMS is just around the corner and we could not be more stoked for a MTG set. Being old school D&D players and, especially, cutting our roleplaying teeth in Faerun aka The Forgotten Realms, we are the prime target for this type of product. One of the things that sets thisContinue reading “Location! Location! Location: Lands we want in MTG’s Forgotten Realms”

MTG Speculation: Gods of the Forgotten Realms

Well, Magic the Gathering’s big cross over with D&D is just a little over two months away and we already have a few spoilers. The biggest of which is the card announced for the mighty Dragon God, Tiamet. AND, with renewal season just a few months past that, we have to wonder if Adventures inContinue reading “MTG Speculation: Gods of the Forgotten Realms”

This Week in Jank: Strixhaven’s First Few Weeks

By BDC Hey guys, been busy in the brewery deep within The Magic Tavern, so I’m just now surfacing from brewing Strixhaven’s new set of cards! It may not hold the power of Eldraine or Theros Beyond Death, but it is definitely going to change the meta with five new ways of looking at halfContinue reading “This Week in Jank: Strixhaven’s First Few Weeks”

This Week in Jank: Mace of the Valiant (Historic and Standard)

The aforementioned Jank is brought to you by BDC and The Magic Tavern I’m always looking for a card or combo of cards to wear the hell out of. But, as long as I’m finding ways to make the card work, I’ll keep brewing it. Thus is the case of the Mace of the Valiant.Continue reading “This Week in Jank: Mace of the Valiant (Historic and Standard)”

This week in JANK (Or combos you may have missed)

BDC here. I’m not much of a netdecker. I do have a mono white life gain deck that has nearly gotten me to mythic that is your run of the mill for that color and gimmick. But that’s about as close as I get. For the most part, I’m always on the look for thoseContinue reading “This week in JANK (Or combos you may have missed)”

Nothing to Fear but Tergrid itself (Standard)

Of all the Kaldheim god cards, Tergrid, God of Fear intrigues me the most. I had already been tooling around with zombie tribal and discovered the Dragr Necromancer which is a powerful addition to this deck and can about run the show by itself (as seen in the above video). But Tergrid brings a bitContinue reading “Nothing to Fear but Tergrid itself (Standard)”

World Tree bests the Kraken: Kaldheim in Arena

Ikoria gave us a marvelous enchantment in Ominous Seas that encouraged card draw into an 8/8 KRAKEN. And, the more card draw, the more lands you can get your hands on. This helps you build to another famous 8/8 Kraken when you play the card KIORA bests the Sea God. This one comes with, not only, Hexproof, but a complete shutdown of your opponent on the second phase of the saga and an outright stealing of an opponent’s creature on the third.