A leader of a super powered kingdom suddenly changes demeanor overnight; threatening to throw the world it exists in into absolute chaos. A notorious bandit stops their wave of crime and murder to aid the people in an uprising that changes the fates of many. Important people begin to disappear only to reappear in theContinue reading “Campaign Pitch: The Other Side of the Mirror”
Category Archives: Forgotten Lore
Two Sides to Every Story: Welcome to the Plane of Mirrors
The Mirror has always been an unsettling object within our collective folk tales, myths and communal experience. Although we feel it necessary to have one around for points of vanity and social acceptance, much like the reflections in the mirror, there has always seemed to be something haunting us from the shadows behind but notContinue reading “Two Sides to Every Story: Welcome to the Plane of Mirrors”
Let’s Visit the Thayan Enclave (and a few Red Wizards too!)
The powerful Red Wizards of Thay have gotten some due attention thanks to the movie, D&D: Honor Among Thieves (now in theaters). But, although they totally dream at night of world domination using their undead minions, did you know that the vaunted council of Zulkirs had a backup plan for world domination? Why yes, theyContinue reading “Let’s Visit the Thayan Enclave (and a few Red Wizards too!)”
The Legacy of the Immoths: Knowledge, Curse and Ice
In the process of developing the Campaign Pitch for the Para-Elemental Plane of Ice, Frostfell, we introduced our villain, the fifth wheel among the evil archmentals, Cryonax and his mad dreams of becoming the king of his own icy domain that encompasses the whole of the elemental plane. We also introduced the enigmatic Immoths; elementalContinue reading “The Legacy of the Immoths: Knowledge, Curse and Ice”
The Shattered Goddess investigation Part V: Shard of Corruption
This is part four in our ongoing investigation into what is the mystery behind the Queen of Air and Darkness. Part One studied the origins behind her creation in the land of Landinion. Part Two brought information to light about Auril, the Frostmaiden of Faerun, and her possible connection to the shattered Queen. Part three introduced usContinue reading “The Shattered Goddess investigation Part V: Shard of Corruption”
Campaign Pitch: The Mad Dreams of Cryonax
Reading over my travelogue deep diving the Paraelemental Plane of Ice AKA Frostfell, I began to see pieces that would make a great campaign. There are so many juicy tidbits to be gobbled up by an attentive DM and it makes a great backdrop for storytelling. But, as with many elemental planes, it seems aContinue reading “Campaign Pitch: The Mad Dreams of Cryonax”
Braving the Bitter Cold in the Volatile plane of FROSTFELL
Over a year ago, we talked about Genasi options who were under the influence of the para-elemental planes of Smoke, Ice, Dust and ooze. Now, we’re going to go on an expedition to one of the aforementioned planes; the plane of ICE. Now, you’ll need a bit more prep than you did for The SwampContinue reading “Braving the Bitter Cold in the Volatile plane of FROSTFELL”
Warlock Patron: Dragons
This article is an extension of an article written earlier introducing (and reintroducing to some) the Game of Dragons: Xorvindaal. Expanded on in Monster Manual V back in 3.5, the game of Xorvindaal was the sport of Dragons outsmarting each other in a massive game of ‘find the hoard’; pitting their hoard against the hoardsContinue reading “Warlock Patron: Dragons”
Traveler’s Guide to Waterdeep: The God Catcher
Once an intrinsic part of the City of Splendor’s defenses, the Walking Statues are all wonders of Faerun in and of themselves. Ancient magic kept them in hidden for most of their existence, socked away on the Ethereal Plane, just waiting to be summoned to Waterdeep’s defense. Unfortunately, during the Spellplague circa 1385DR, they allContinue reading “Traveler’s Guide to Waterdeep: The God Catcher”
Navigating the Swamp of Oblivion and other Elemental Oozey destinations!
Over a year ago, we talked about Genasi options who were under the influence of the para-elemental planes of Smoke, Ice, Dust and ooze. Now, we’re going to go on an expidition to one of the aforementioned planes; the plane of OOZE. The para-elemental planes have been with us since the Manual of the PlanesContinue reading “Navigating the Swamp of Oblivion and other Elemental Oozey destinations!”