In a Different Class: Guns Blazing!

For as long as I can remember, the discussion of including firearms in D&D has been a volatile issue at times. DMs fearing that it will imbalance the game or make it ‘less fantasy’ has kept a good many builds from seeing the light of day. And that’s fine if that’s your take, but, ifContinue reading “In a Different Class: Guns Blazing!”

Clerics of Amn: Keepers of the Peace

Amn is a place that respects both the Arcane and the Divine; especially the Divine. Where unknown and outsiders who practice the magical arts are viewed with suspicion and MUST be registered and controlled, Clerics and Paladins are welcome and, even, celebrated. Read more about the details of the setting of Amn HERE. In orderContinue reading “Clerics of Amn: Keepers of the Peace”

Making a Dao Genie Paton

The following madness comes from the mind of BDC So, you were reading over Tasha’s Cauldron of Everything and came upon one of the two new warlock patrons listed there and you thought having a genie as a patron sounds cool. And it does. You go a step further and choose the Dao (pronounce Dow),Continue reading “Making a Dao Genie Paton”

In a Different Class: Warlock Psionic Patrons

We all see you struggling Wizards of the Coast. Trying to find the right balance to introduce Psionic abilities as either a new class or subclass has proven problematic to say the least. While most players don’t want a whole new mechanic, Wotc has always tried to tie down psionics with power points of someContinue reading “In a Different Class: Warlock Psionic Patrons”

Mjenir: Wizard of the Elk Tribe

Spurring from my leading a Rime of the Frostmaiden campaign through Ten Towns and Icewind Dale, I have been inspired. As my players leave Ten Towns to find a way to stop Auril, they venture into the territory of the nomadic barbarian tribes. It is in preparing for this part that I began to contemplateContinue reading “Mjenir: Wizard of the Elk Tribe”

Assun Soulflurry: Owlin Character Reference

Wizards of the Coast have taken us from Ravenloft to the Feywild and on to the MTG plane of Arcavios to bring in some gruesome lineages and some equal strange race choices from 2021. It is, after all, in their best interest to give as many legitimate choices that actually work within the confines ofContinue reading “Assun Soulflurry: Owlin Character Reference”

When is a Barbarian not a Barbarian: Artificer

For our D&D focus this month, we’re looking at the Barbarian Tribes of ICEWIND DALE.  I’ve been running a campaign since the middle of 2021 and look forward to getting out of TEN TOWNS and making our way into the wilderness inhabited by rough and tumble barbarians. For more, check my homebrew character reference, anContinue reading “When is a Barbarian not a Barbarian: Artificer”

Becoming the Shadow: Shadowtouched as PCs

Shadows are low level Cr creatures (1/2) used mainly as tests in the early stages of a campaign. Usually easily forgotten although highly elusive and possibly dangerous is luck doesn’t persist. The fact that they can hide as a bonus action, get a +6 to stealth and can, if you are reduced to 0 andContinue reading “Becoming the Shadow: Shadowtouched as PCs”

MINISTER OF FEAR: 5E FEAR DOMAIN

In developing a PC for a run at Tomb of Annihilation on October 30th to early Halloween, I came upon the need to develop a FEAR DOMAIN. I began with playing the SCARECROW AS A PC using the Warforged racial traits with little or no altering. Then I began to study upon possible GODS OFContinue reading “MINISTER OF FEAR: 5E FEAR DOMAIN”

I would like to RAGE? Barbarian Options and Flavors!

This bit of fun comes from the twisted mind of BDC. Ok, before I get started, I would like to make something perfectly clear. There is nothing at all wrong with playing a Barbarian and pulling a ‘Willingham’ by simply saying, ‘I would like to rage’. If you’re either a new player or a playerContinue reading “I would like to RAGE? Barbarian Options and Flavors!”