It seems to be the debate of the ages. The argument between railroading and free choice. That difference between a linear adventure and an amazing open world campaign. The fact is that somewhere between these ideas is what we actually call Dungeons & Dragons or more widely, the RPG.
What starts here will probably continue into a series of articles; laying out an investigation I did when studying the varying courts of the Fey. It was not my intention to get stuck down the rabbit hole of this particular Fey Goddess, but, as it is with most of my obsessive research, it was as inevitable as it was impossibly deep. This is the chronicles of a deep dive that I have not returned fully from yet.
What started as a well-meant life as a monk, did not go as planned…I mean, the liquor was always good. And I became quite adept with my fists. But the best part was the illusion that I, my two compatriots and the master were just a pack of Kenku drunks.
After last weeks venture into storytelling and game suggestion (check out our article-Hags: Love, Nature and Destiny), we discussed the Mother of all Hags (literally), Cegilune, and mentioned that she would be a great patron for a warlock. As a part of developing The Magic Tavern’s next book, CONSTRUCTIVE CONSTRUCTS: SCARECROWS, I’ve done some extensiveContinue reading “Warlock Patron: Hags and Covens”
“The transformative power of both love and hate each can either bless or curse a soul. Long ago, there was a young woman who had just come into her beauty; so striking a beauty was she that she could naturally enchant any man she wanted. But, as long as she could remember, she was surroundedContinue reading “Hags: Love, Nature and Destiny”
If you play long enough, you can track different ages and stages of RPG gaming and the epic stories they create. This is one of those moments in time that we can’t get back and can’t recreate (although we’ll try). They stand suspended in our nostalgia like a museum piece or an old episode ofContinue reading “What Dreams May Come”
While perusing the various ‘guides’ for building Centaurs that have popped up since Mythic Odysseys of Theros was released earlier this year, one would simply pass on the notion of building one as a monk. For each one of them simply dismisses the idea as frivolous and ‘non-optimal’. Well, the gang at The Magic TavernContinue reading “Way of the Hoof: Building a Centaur Monk”
Why play Goblinoids? That’s a very good question. I’m sure a lot of us loved Sam Riegal’s Nott from Critical Role. And some of us relish in playing the awkward, socially repulsive train wreck that the many of the goblinoids are. But, after the appeal of the funny voices and scaring the commoners wears off,Continue reading “Goblinoids as PCs: fun builds and new options”
Through either a chance encounter in the night or a curse handed down your family for generations, you have been forever touched by the curse of the ghoul. Without intervention, you will descend into no more than a ravenous, flesh devouring beast. But you have a plan. You have reached out to the origin ofContinue reading “The Ghoul King’s Favorite: Warlock Patron”
Along your path to adventure, if you play enough, you find yourself face to face with death itself. Now usually that doesn’t include the boney dude in the cape swinging the scythe; although in RPGs it totally could. No, most of the time, facing death is just that. We find ourselves dropping to zero hitContinue reading “Things to do in D&D when you’re dead”