Why Play Kenku?

The Following is brought to you by BDC Looking over races to play, there is one race that gets a pass way too many times. Either that or they are completely misunderstood and destined to become annoying or a joke character. Now, cheers to you who actually make this race work and make amazing charactersContinue reading “Why Play Kenku?”

BARDS OF STRIXHAVEN: SILVERQUILL

The following suggestions and thoughts are brought to you by BDC and The Magic Tavern! If there is one constant when it comes to bards, it’s that they like to talk. Most think it’s because they love the sound of their voice. And, while they do, they use words because they have found power inContinue reading “BARDS OF STRIXHAVEN: SILVERQUILL”

Way of the Hoof: Building a Centaur Monk

While perusing the various ‘guides’ for building Centaurs that have popped up since Mythic Odysseys of Theros was released earlier this year, one would simply pass on the notion of building one as a monk.  For each one of them simply dismisses the idea as frivolous and ‘non-optimal’.  Well, the gang at The Magic TavernContinue reading “Way of the Hoof: Building a Centaur Monk”

Goblinoids as PCs: fun builds and new options

Why play Goblinoids? That’s a very good question.  I’m sure a lot of us loved Sam Riegal’s Nott from Critical Role.  And some of us relish in playing the awkward, socially repulsive train wreck that the many of the goblinoids are.  But, after the appeal of the funny voices and scaring the commoners wears off,Continue reading “Goblinoids as PCs: fun builds and new options”

Why Play Weres?

By BDC My first thought in writing this article is, “Why not?”  I mean have you read the writeup in the 5E Monster Manual?  Pretty much gives most of the perks without any of the drawbacks.  You get automatic bonus’ to strength or dexterity, natural weapons, ups to AC while in hybrid or animal formContinue reading “Why Play Weres?”

In a different class: Behind every great Fighter…

When starting off new players who have no idea where to start with roleplaying, I usually suggest starting with a Fighter.  I mean, it’s a simple ‘point and click’ type of character.  What could be harder, right?  Give the guy a weapon and point him in the right direction.  The only problem is that, ifContinue reading “In a different class: Behind every great Fighter…”