Goblinoids as PCs: fun builds and new options

Why play Goblinoids? That’s a very good question.  I’m sure a lot of us loved Sam Riegal’s Nott from Critical Role.  And some of us relish in playing the awkward, socially repulsive train wreck that the many of the goblinoids are.  But, after the appeal of the funny voices and scaring the commoners wears off,Continue reading “Goblinoids as PCs: fun builds and new options”

The Ghoul King’s Favorite: Warlock Patron

Through either a chance encounter in the night or a curse handed down your family for generations, you have been forever touched by the curse of the ghoul.  Without intervention, you will descend into no more than a ravenous, flesh devouring beast.  But you have a plan.  You have reached out to the origin ofContinue reading “The Ghoul King’s Favorite: Warlock Patron”

Things to do in D&D when you’re dead

Along your path to adventure, if you play enough, you find yourself face to face with death itself.  Now usually that doesn’t include the boney dude in the cape swinging the scythe; although in RPGs it totally could.  No, most of the time, facing death is just that.  We find ourselves dropping to zero hitContinue reading “Things to do in D&D when you’re dead”

MONASTIC TRADITION: WAY OF THE FETID BLADE

BY BDC Now, if you’ve been looking around our site, you know we’ve been deep diving weres of all types and, last week, we focused on the illusive wererat. What I found was that they had the most detailed lore in the past editions than any of the other types. Not only am I readyContinue reading “MONASTIC TRADITION: WAY OF THE FETID BLADE”

Wererats: Just part of the Mischief

Welcome to October, folks.  Just realized that we have begun our deep dive into Weres here in spooktober.  I would like to say that it was a massively planned multi-media event, but it just seems that the stars have aligned for this day and time.  Anyway, we are working toward our first published adventure, MANIFESTOContinue reading “Wererats: Just part of the Mischief”

In a different class: Monks are more Than just Kung Fu?

BDC is responsible for the Insanity that follows. I have a limited in-game experience with monks.  I’m not sure if any other DMs have had few of their players go the monk route or if it’s just me.  But the one example I had was a bad one.  He was an optimizer, which, in andContinue reading “In a different class: Monks are more Than just Kung Fu?”

D&D in Zendikar: Ranger Archtype Lineslinger

Akiri, Kor resident of Zendikar, is a survivor of a dreaded, apocalyptic event.  Eldritch horrors known to them as the Eldrazi razed their world; crushing nearly all forms of civilization.  Her and her people carry the inner scars of the turmoil.  Rebuilding is ongoing.  She has attached herself to one of the many Expeditionary HousesContinue reading “D&D in Zendikar: Ranger Archtype Lineslinger”

In a different class: Behind every great Fighter…

When starting off new players who have no idea where to start with roleplaying, I usually suggest starting with a Fighter.  I mean, it’s a simple ‘point and click’ type of character.  What could be harder, right?  Give the guy a weapon and point him in the right direction.  The only problem is that, ifContinue reading “In a different class: Behind every great Fighter…”

Why play D&D in Zendikar?

Sorry to all of the DMs and players of D&D out there, seeing that we have been quite busy with the new Magic the Gathering set #ZendikarRising. Spoiler season has been nonstop for awhile, but the introduction of the return to Zendikar and the new lore dump has had us very excited and VERY distracted.Continue reading “Why play D&D in Zendikar?”