Amn is a place that respects both the Arcane and the Divine; especially the Divine. Where unknown and outsiders who practice the magical arts are viewed with suspicion and MUST be registered and controlled, Clerics and Paladins are welcome and, even, celebrated. Read more about the details of the setting of Amn HERE. In orderContinue reading “Clerics of Amn: Keepers of the Peace”
Tag Archives: werewolf
Did Midnight Hunt Fix the Werewolf Mechanic?
Last month, I wrote an article about the history the Werewolf creature type in Magic the Gathering and the fact that I believed the original transformation mechanic was not impossible to play, but that it was chaotic and unmanageable. A few of you called me crazy and reassured me that TRANSFORMATION as it was inContinue reading “Did Midnight Hunt Fix the Werewolf Mechanic?”
Innistrad Speculation: The Tribes of Midnight Hunt
Last week we looked at the overall possibilities that might be coming over the next year. This week, let’s focus in on the next set coming for Wotc, Midnight Hunt. This set was originally called Innistrad: Werewolves in the previews telling us that we would be focusing in on the werewolf side of Innistgrad. CrimsonContinue reading “Innistrad Speculation: The Tribes of Midnight Hunt”
Can Midnight Hunt fix the Werewolf mechanic?
I came late to the game, but I’ve always been interested in building a Werewolf deck. The only problem seems to be Wotc’s insane mechanics for the Werewolf tribal. But with a new Innistrad set centering on Werewolves (Midnight Hunt) coming in September, maybe we can finally get a Lycanthrope tribal we can work with.Continue reading “Can Midnight Hunt fix the Werewolf mechanic?”
Character Reference Special: Barbaric Transformations
Ok, so this weekend we started our COLDBREW series on our stream. We decided to run the list of classes and, not only, look at the optimal builds, but, as is our speciality, get creative and brew some ‘out of the box’ Barbarians. Something we ttouched upon but didn’t really have time to flesh outContinue reading “Character Reference Special: Barbaric Transformations”
Wererats: Just part of the Mischief
Welcome to October, folks. Just realized that we have begun our deep dive into Weres here in spooktober. I would like to say that it was a massively planned multi-media event, but it just seems that the stars have aligned for this day and time. Anyway, we are working toward our first published adventure, MANIFESTOContinue reading “Wererats: Just part of the Mischief”
Why Play Weres?
By BDC My first thought in writing this article is, “Why not?” I mean have you read the writeup in the 5E Monster Manual? Pretty much gives most of the perks without any of the drawbacks. You get automatic bonus’ to strength or dexterity, natural weapons, ups to AC while in hybrid or animal formContinue reading “Why Play Weres?”
Why Play the Lythari
Today, we look a different ilk of the shapeshifter type: The Lythari (in some Faerunian tomes listed as Ly-tel-quessir). Called in most sources, ‘a true lychanthrope’, the Lythari are actually a sub-race of Elves going back to before the early days of Faerun. When that world was young, they appeared on Faerun…